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Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Skia Aumer
Sebiestor Tribe Minmatar Republic
208
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Posted - 2016.04.08 17:42:10 -
[1] - Quote
CCP Rise wrote:Feedback appreciate as always Burn in hell. |

Skia Aumer
Sebiestor Tribe Minmatar Republic
213
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Posted - 2016.04.08 17:46:46 -
[2] - Quote
First, you remove 24 hour limit from skill queue. Then you suggest skill points for merely logging in. Great logic! |

Skia Aumer
Sebiestor Tribe Minmatar Republic
213
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Posted - 2016.04.08 18:09:14 -
[3] - Quote
I have a better plan to boost TQ numbers. Let's make CCP Rise to spawn at random gate with suspect flag and scrambled by NPC. Let the hunt begin! |

Skia Aumer
Planetary Harvesting and Processing LLC Desman Alliance
255
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Posted - 2016.04.15 10:14:53 -
[4] - Quote
Valia Fournier wrote:Last, it's great that you gave us more insight into the project, which should have happened in your first post. But you took a LOT of feedback and changed....nothing. Fine, but you didn't tell us anything from 50+ pages of feedback that you were willing to look into changing. You just told us how we are wrong. Why solicit our feedback in the first place? This is the old way of CCP doing things, (post a feature, gather feedback, tell players how they are wrong rather than being collaborative) and it's extremely frustrating. This.
CCP Rise wrote:We are taking your feedback seriously and if we don't make any changes before release we will absolutely be following up shortly after release with changes based on feedback and behavior. The whole community told you to go **** yourself, and you say "we push it down your throat anyway, but your feedback is appreciated". Such a hypocrite.
CCP Rise wrote:ItGÇÖs very important to note here that this means all the skillpoints available to buy on the market in EVE will have originated on other characters where they were trained at the normal rate. And a liar. |

Skia Aumer
Planetary Harvesting and Processing LLC Desman Alliance
257
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Posted - 2016.04.15 11:19:48 -
[5] - Quote
Roro Zoro wrote:Are there really people who are against this because they see EVE as a game that "everyone does progress equally"? That died with the skill injectors Absolutely. They are ruining the game, one feature at a time. And every time they use this excuse like yours. "We made some creepy sucker punch, but the sky didn't fall. Let's do it again!" But finally, a straw will break the camel's back. |

Skia Aumer
Sebiestor Tribe Minmatar Republic
266
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Posted - 2016.05.29 19:45:39 -
[6] - Quote
So, the feature is live on TQ. Online numbers didn't grow. When will it be removed? |

Skia Aumer
Sebiestor Tribe Minmatar Republic
270
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Posted - 2016.06.02 12:17:27 -
[7] - Quote
Ronin Stasarik wrote:Everyone who starts EVE nowadays has the same issues eventually: Can't compete with much higher SP players. Can't compete with much higher ISK players. I've started playing EVE in 2011. Mind you, there were high SP players and high ISK players as well. Five years later, I still dont have skills to fly a Titan, nor do I have ISK to buy one. That's how EVE works.
Ronin Stasarik wrote:New players are likely to quit the game because of these issues. New players are likely to quit for the same reason as veterans - lack of content. Markets suffer with general glut. Years ago, I had to sell 2 PLEX to buy myself a Machariel, and some more ISK to fit it. Now I could buy two of them for 1 PLEX, fit included. Logistics in the largest game universe employs... like 1% of its population? That's so wrong. Exploration is non-existent. I mean, you can explore something for yourself. Or you can open dotlan. Of all the thing only PVP is relevant. Kind of. Wars in highsec are so uneventful. When wardecced, you just leave a corp or sit in dock for a week. Exciting! Btw, about 90% of subscribers live in highsec.
What CCP should do is to add more sand into the sandbox. And they are doing just that. Citadels are an excellent example of how the game should develop. It creates ripple on stagnant markets. It gives you the tools to build your home. The home that you will cherish, and for which you will fight.
TLDR: Citadels - good. Dailies - bad. |

Skia Aumer
Sebiestor Tribe Minmatar Republic
275
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Posted - 2016.06.05 13:30:41 -
[8] - Quote
Cyrus Tybalt wrote:Being unable to catch up has more to do with financial capital and assets. ... This phenomena is of course very natural since they game mechanics look the way they do. But the sad part is that it kind of goes against the whole "build your dreams, do what you want"-crap that CCP tries to sell off Eve as. No, it doesnt. It does, however, go against "get instant access to your dreams from day one"-crap that CCP turns EVE into to please you, the newbros and newsissies alike.
If you, the newbros and newsissies, had spent at least a token effort to understand how EVE works instead of whining on reddits, you'd probably understand that after a certain threshold neither the amount of ISK, nor the amount of SP cannot offset determination and enthusiasm. That's how you catch up with older players. Oh noes, you've just learned something about EVE! Quick, flush it away from your memory or this cancer will make you a bittervet in no time! JK, it wont. But you better stop assigning labels like unestablished newsissy. |

Skia Aumer
Sebiestor Tribe Minmatar Republic
276
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Posted - 2016.06.05 17:28:44 -
[9] - Quote
Cyrus Tybalt wrote:my account is from 2008 Oh. You play for 8 years, live in a wormhole and speculate on difficulties that new players have conquering nullsec. Is that correct?
Cyrus Tybalt wrote:If you seriously believe that there's no critical competition between players i terms of resources, capital and assets, and that "mere elbowgrease and hard work" will land you in a position of ruling a nullsec region, then there's really no need for me to continue discussing the matter with you because your stance blatantly ignores the critical aspect of player interaction and it's ramifications on the success and failure of people trying to settle and conquer null sec systems. It's been a year since we regained southern regions. During this period, there were zero attempts to conquer any of those systems. Where are all those mysterious newbros you're trying to defend? Guess they struggle fitting a caracal with entosis link? Tell me about ramifications.
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Skia Aumer
Sebiestor Tribe Minmatar Republic
278
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Posted - 2016.06.06 12:01:20 -
[10] - Quote
Nevyn Auscent wrote:Skia Aumer wrote:It's been a year since we regained southern regions. During this period, there were zero attempts to conquer any of those systems. Where are all those mysterious newbros you're trying to defend? Guess they struggle fitting a caracal with entosis link? Tell me about ramifications. The newbro's either get sucked into those coalitions, or decide not to bother with Null because they are 500 titans too late to the game. Spot on. They decide to lose the fight before even starting it. "I will not try to contest that system because 500 titans will drop on my entosing caracal". "I will not join those coalitions because I will be oppressed by evil overlords". "I will not go to live in Providence because I will die to a gate camp". Mindset of a looser.
I'd be fine with that. This is a sandbox game and as long as you pay subscription you can play whatever style you want. But there goes CCP saying "guys! we'll nerf them titans, crush overlords and make ships invulnerable to camp! now you can finally do what you always wanted to do!" F@ck that bullsh*t. They will find other excuses. |
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Skia Aumer
Sebiestor Tribe Minmatar Republic
278
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Posted - 2016.06.06 12:22:01 -
[11] - Quote
Nevyn Auscent wrote:CCP will of course, almost certainly not admit this, because anyone with a brain could see it wasn't going to significantly affect concurrent login numbers right from the get go, and therefore that argument has to have been a facade for whatever their real reason for introducing the level grind to EVE was. Ah, the conspiracy theory. The goal was set loud and clear: to induce more logins. More logins -> more content -> more subscribers -> more money. TBH, I'm a bit surprised, I was pretty sure it would work. But thank Bob, it failed. Now we have all reasons to demand removing this abomination from EVE. |

Skia Aumer
Sebiestor Tribe Minmatar Republic
283
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Posted - 2016.06.14 09:43:04 -
[12] - Quote
Jeremiah Saken wrote:[quote=Black Pedro ]Can anybody tell me what's the reason to have prequisites? Other that CCP making money on skills injectors while they would have 3 time more players (and more money) if all of them could fly all ships from day 1 only on different levels? I can. EVE is not a spaceship simulator. Some play it without undocking, and the most prominent play it without even logging in. To build this depth requires man-hours. And these man-hours come from players waiting for their skills to complete. |

Skia Aumer
Sebiestor Tribe Minmatar Republic
289
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Posted - 2016.06.20 11:30:38 -
[13] - Quote
Black Pedro wrote:So how 'bout it CCP Rise? Any chance of an update on how the feature is working or at least some time frame on when you will evaluate the success of the feature and announce further iterations? I'd like to hear on that too. Dailies should be removed from EVE, and we eager to know when it will happen. |
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